THE MAZE HAS A MIND OF ITS OWN.
Twelve munchies. Three Munchers. One very hungry you.
Hold to move.Release to stop.
A growing library of modern takes on classic games. Find your next favorite in the Neo Games collection.
Guide the blue K.C. through the maze. Eat all twelve moving munchies while staying out of the three Munchers’ way. You get three lives, and every cleared screen gets faster.
Four munchies flash in different colors. Eat one to turn the Munchers purple, then catch them for bonus points. When they start flashing, your time is almost up. Eaten Munchers return to the rotating pen to recharge.
Each remaining munchie speeds up as you clear the board. The final one moves as fast as K.C. Use a shortcut, meet it head-on, or trap it at a dead end. The side tunnels wrap around the screen.
0–3 select standard mazes. 4 generates a random maze. 5–8 are invisible versions; walls disappear while you move and reappear when you stop or bump into them. 9 generates a random invisible maze. Press P to edit a maze, then click its walls or enter coordinates. Press Y to play your creation.
Enter start · Space pause · R reset · M sound · G classic/modern graphics · F fullscreen. The game pauses when you switch tabs. Your best score stays in this browser; beat the weekly or all-time top 10 to sign the global leaderboard.
Recreated from the 1981 instruction manual and original screenshots. Movement, enemy decisions, synthesized sound, and some maze layouts are approximations, not ROM emulation.
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